windowWidth, windowHeight, easing
var x = 0;
var y = 0;
var px = 0;
var py = 0;
var easing = 0.05;
function setup() {
createCanvas(windowWidth, windowHeight);
stroke(0, 102);
}
function draw() {
var targetX = mouseX;
x += (targetX - x) * easing;
var targetY = mouseY;
y += (targetY - y) * easing;
var weight = dist(x, y, px, py);
strokeWeight(weight);
line(x, y, px, py);
py = y;
px = x;
}
keyCode, LEFT_ARROW…
var x = 215;
var y = 215;
function setup() {
createCanvas(480, 480);
}
function draw() {
if (keyIsPressed) {
if (keyCode == LEFT_ARROW) {
x--;
}
if (keyCode == RIGHT_ARROW) {
x++;
}
if (keyCode == UP_ARROW) {
y--;
}
if (keyCode == DOWN_ARROW) {
y++;
}
}
rect(x, y, 30, 30);
}
wave = new p5.Oscillator()…
// Daniel Shiffman
// http://codingtra.in
// http://patreon.com/codingtrain
// Code for: https://youtu.be/Bk8rLzzSink
var wave;
var button;
var slider;
var playing = false;
function setup() {
createCanvas(100, 100);
wave = new p5.Oscillator();
slider = createSlider(100, 1200, 440);
wave.setType('sine');
wave.start();
wave.freq(120);
wave.amp(0.3);
button = createButton('play/pause');
button.mousePressed(toggle);
}
function draw() {
wave.freq(slider.value());
if (playing) {
background(255, 0, 255);
} else {
background(51);
}
}
function toggle() {
if (!playing) {
wave.amp(0.5, 1);
playing = true;
} else {
wave.amp(0, 1);
playing = false;
}
}
p5.Noise
http://yarogniew.net/programming/p5js_testowy/
var osc;
var playing = false;
var x = 215;
var y = 215;
function setup() {
createCanvas(480, 480);
osc1 = new p5.Noise('white');
osc2 = new p5.Noise('pink');
osc1.amp(0, 0);
osc1.start();
osc2.amp(0, 0);
osc2.start();
}
function draw() {
if (keyIsPressed) {
if (keyCode == LEFT_ARROW) {
x--;
osc1.amp(0.5, 0);
}
if (keyCode == RIGHT_ARROW) {
x++;
osc1.amp(0.5, 0);
}
if (keyCode == UP_ARROW) {
y--;
osc2.amp(0.8, 0);
}
if (keyCode == DOWN_ARROW) {
y++;
osc2.amp(0.8, 0);
}
}
rect(x, y, 30, 30);
osc1.amp(0.0, 0.1);
osc2.amp(0.0, 0.1);
}
c = get(mouseX, mouseY);
https://yarogniew.github.io/RGB-czytanie-koloru-p5js/
/* P5JS CODE */
var img;
var c;
var d;
function preload()
{
img = loadImage("pencils.jpg");
}
function setup() {
createCanvas(380, 480);
c = color('white');
d = -50;
}
function draw() {
image(img, 0, 0);
strokeWeight(1);
noStroke();
fill(c);
rect(width/4, 2, width/2, 20);
var rgbV = c[0] + "," + c[1] + "," + c[2];
fill(c[0]+d, c[1]+d, c[2]+d);
textAlign(CENTER);
if (c[0]<255)
{
text(rgbV , width/2, 32);
}
}
function mousePressed()
{
c = get(mouseX, mouseY);
// var particle = new Particle();
//particle.callFunction({
//deviceId: 'YOURDEVICEID',
//name: 'led',
//argument: rgbValue,
//auth: 'YOURAUTHVALUE'
//});
}
var xoff = 0.0;
var xincrement = 0.003;
function setup() {
createCanvas(710, 400);
background(0);
noStroke();
}
function draw() {
// Create an alpha blended background
fill(0, 10);
rect(0,0,width,height);
// Get a noise value based on xoff and scale
// it according to the window's width
var n = noise(xoff)*width;
// With each cycle, increment xoff
xoff += xincrement;
// Draw the ellipse at the value produced by perlin noise
fill(200);
ellipse(n,height/2, 64, 64);
//text(n,30,30);
}
var noise, env, analyzer;
function setup() {
createCanvas(710, 200);
noise = new p5.Noise('pink'); // other types include 'brown' and 'pink'
noise.start();
// multiply noise volume by 0
// (keep it quiet until we're ready to make noise!)
noise.amp(0);
env = new p5.Env();
// set attackTime, decayTime, sustainRatio, releaseTime
env.setADSR(0.001, 0.3, 0.5, 1.5);
// set attackLevel, releaseLevel
env.setRange(1, 0);
// p5.Amplitude will analyze all sound in the sketch
// unless the setInput() method is used to specify an input.
analyzer = new p5.Amplitude();
}
function draw() {
background('black');
// get volume reading from the p5.Amplitude analyzer
var level = analyzer.getLevel();
// use level to draw a green rectangle
var levelHeight = map(level, 0, .4, 0, height);
fill('red');
rect(width/2, height, 5, - levelHeight);
}
function mousePressed() {
env.play(noise);
}
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