Polecenie tone() służy do generowania dźwięków przez dowolną płytkę Arduino z ATmega328. Można go używać też ze słabszym procesorem ATtiny85, ale o tym później.
Poniżej specyfikacja:
https://www.arduino.cc/en/Tutorial/toneMelody
POŁĄCZENIE:
KOD:
Aby nasz kod zadziałał musimy dołączyć bibliotekę pitches.h.
W oknie programu Arduino IDE otwieramy zakładkę New Tab, wpisujemy nazwę pitches.h

i kopiujemy zawartość okna poniżej
/************************************************* * Public Constants *************************************************/ #define NOTE_B0 31 #define NOTE_C1 33 #define NOTE_CS1 35 #define NOTE_D1 37 #define NOTE_DS1 39 #define NOTE_E1 41 #define NOTE_F1 44 #define NOTE_FS1 46 #define NOTE_G1 49 #define NOTE_GS1 52 #define NOTE_A1 55 #define NOTE_AS1 58 #define NOTE_B1 62 #define NOTE_C2 65 #define NOTE_CS2 69 #define NOTE_D2 73 #define NOTE_DS2 78 #define NOTE_E2 82 #define NOTE_F2 87 #define NOTE_FS2 93 #define NOTE_G2 98 #define NOTE_GS2 104 #define NOTE_A2 110 #define NOTE_AS2 117 #define NOTE_B2 123 #define NOTE_C3 131 #define NOTE_CS3 139 #define NOTE_D3 147 #define NOTE_DS3 156 #define NOTE_E3 165 #define NOTE_F3 175 #define NOTE_FS3 185 #define NOTE_G3 196 #define NOTE_GS3 208 #define NOTE_A3 220 #define NOTE_AS3 233 #define NOTE_B3 247 #define NOTE_C4 262 #define NOTE_CS4 277 #define NOTE_D4 294 #define NOTE_DS4 311 #define NOTE_E4 330 #define NOTE_F4 349 #define NOTE_FS4 370 #define NOTE_G4 392 #define NOTE_GS4 415 #define NOTE_A4 440 #define NOTE_AS4 466 #define NOTE_B4 494 #define NOTE_C5 523 #define NOTE_CS5 554 #define NOTE_D5 587 #define NOTE_DS5 622 #define NOTE_E5 659 #define NOTE_F5 698 #define NOTE_FS5 740 #define NOTE_G5 784 #define NOTE_GS5 831 #define NOTE_A5 880 #define NOTE_AS5 932 #define NOTE_B5 988 #define NOTE_C6 1047 #define NOTE_CS6 1109 #define NOTE_D6 1175 #define NOTE_DS6 1245 #define NOTE_E6 1319 #define NOTE_F6 1397 #define NOTE_FS6 1480 #define NOTE_G6 1568 #define NOTE_GS6 1661 #define NOTE_A6 1760 #define NOTE_AS6 1865 #define NOTE_B6 1976 #define NOTE_C7 2093 #define NOTE_CS7 2217 #define NOTE_D7 2349 #define NOTE_DS7 2489 #define NOTE_E7 2637 #define NOTE_F7 2794 #define NOTE_FS7 2960 #define NOTE_G7 3136 #define NOTE_GS7 3322 #define NOTE_A7 3520 #define NOTE_AS7 3729 #define NOTE_B7 3951 #define NOTE_C8 4186 #define NOTE_CS8 4435 #define NOTE_D8 4699 #define NOTE_DS8 4978
Kod, który pochodzi ze strony arduino.cc nieco zmodyfikowałem. Postanowiłem zagrać kilka standardów i kawałeczek walca ze Suity nr.2 Szostakowicza.
#include "pitches.h"
void setup(){
pinMode(8, OUTPUT);
}
void loop(){
playMelody1();
delay(1000);
playMelody2();
delay(1000);
playMelody3();
delay(1000);
}
void playMelody1(){
//Honeysuckle rose standard
int melody[] = {
NOTE_C5, NOTE_AS4, NOTE_D4, NOTE_F4, NOTE_A4,
NOTE_C5, NOTE_AS4, NOTE_D4, NOTE_F4, NOTE_A4,
NOTE_C5, NOTE_AS4, NOTE_D4, NOTE_F4, NOTE_A4, NOTE_A4, NOTE_A4,
NOTE_A4, NOTE_G4, NOTE_F4, NOTE_D4, NOTE_F4, NOTE_F4, NOTE_F4,
NOTE_A4, NOTE_G4, NOTE_F4, NOTE_D4, NOTE_F4, 0
};
int noteDurations[] = {
2, 1, 2, 1, 6,
2, 1, 2, 1, 6,
2, 1, 2, 1, 3, 3, 6,
2, 1, 2, 1, 3, 3, 12,
2, 1, 2, 1, 12, 12
};
for (int thisNote = 0; thisNote < sizeof(melody)/sizeof(int); thisNote++) {
int noteDuration = 100 * noteDurations[thisNote];
tone(8, melody[thisNote], noteDuration);
// to distinguish the notes, set a minimum time between them.
// the note's duration + 30% seems to work well:
int pauseBetweenNotes = noteDuration * 1.30;
delay(pauseBetweenNotes);
noTone(8);
}
}
void playMelody2(){
//Дмитрий Дмитриевич Шостакович walc nr.2
int melody[] = {<span data-mce-type="bookmark" style="display: inline-block; width: 0px; overflow: hidden; line-height: 0;" class="mce_SELRES_start"></span>NOTE_A5, NOTE_F5, NOTE_E5, NOTE_D5};
int noteDurations[] = {3, 2, 1, 6};
for (int thisNote = 0; thisNote &amp;lt; sizeof(melody)/sizeof(int); thisNote++) {
int noteDuration = 200 * noteDurations[thisNote];
tone(8, melody[thisNote], noteDuration);
int pauseBetweenNotes = noteDuration * 1.3;
delay(pauseBetweenNotes);
noTone(8);
}
}
void playMelody3(){
//Tea for two
int melody[] = {
NOTE_F4, NOTE_D4, NOTE_E4, NOTE_D4, NOTE_F4, NOTE_D4, NOTE_E4, NOTE_C4,
NOTE_E4, NOTE_C4, NOTE_D4, NOTE_C4, NOTE_E4, NOTE_C4, NOTE_D4, NOTE_C4,
NOTE_F4, NOTE_D4, NOTE_E4, NOTE_D4, NOTE_F4, NOTE_D4, NOTE_E4, NOTE_C4, NOTE_A4, 0
};
int noteDurations[] = {
3, 1, 3, 1, 3, 1, 3, 1,
3, 1, 3, 1, 3, 1, 3, 1,
3, 1, 3, 1, 3, 1, 3, 1, 8, 8
};
for (int thisNote = 0; thisNote &amp;lt; sizeof(melody)/sizeof(int); thisNote++) {
int noteDuration = 170 * noteDurations[thisNote];
tone(8, melody[thisNote], noteDuration);
// to distinguish the notes, set a minimum time between them.
// the note's duration + 30% seems to work well:
int pauseBetweenNotes = noteDuration * 1.30;
delay(pauseBetweenNotes);
noTone(8);
}
}
